Downloads. 123,818. Last Release. 12/5/2023. Latest Version. 1.4.8. Adds mounts, mastery skills and novelty icons in the form of radial, icon rows and corner icons. Custom icons, out of combat queueing and automatically loading after map change (mounts only). Settings need to be configured before using the module!
This guide has instructions and necessary game settings for a versatile Steam Input configuration to play Guild Wars 2 with an Xbox 360 controller (or similar shapes that can reuse the config). Steam Input stuff has no home and you can't properly document a configuration, so we end up here.
Thanks for the arc dps guide as well! Reshade/gw2hook is better. Gshade doesn't even have proper antifog, your UI gets fucked up with gshade with no fix. Gshade has compatibility with D912pxy and has depth support, reshade has neither and gw2hook isn't compatable with D912pxy.
Meanwhile you can check your current monitor and try to decrease the contrast setting. Yeah, I've been playing with my monitor's settings and the contrast setting doesn't really change much between 0 and 100. And the brightness has been at 100, so it won't go any higher either.
Time is such a crucial aspect of our lives. Let me make adjusting your settings in Guild Wars 2 to the best possible ones, just a bit faster.Catch me live on
Includes necessary in-game bindings, suggested settings, general play overview, and detailed button mapping. Introduction This guide has instructions and necessary game settings for a versatile Steam Input configuration to play Guild Wars 2 with an Xbox 360 controller (or similar shapes that can reuse the config).
TheWhiteWolves. • 5 yr. ago. if you mean graphics settings then yes, its stored in an xml file in documents\guild wars 2 iirc (unless you changed its name this should load on all accounts you load). if you mean controls then i dont think so, you have to go through each account setting them all up then they will be saved for future loads. 3.
Action Camera. Action Camera is a special camera mode that enables a third/first person shooter style targeting. If enabled, the mouse cursor is locked in the middle of the screen and transformed into a target reticle, used for aiming the skills at the target. Certain adventures make active use of this camera mode, such as the Shooting Gallery
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